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To see what is happening, let's view in 2D (hit 2D plane icon in right corner) - and then come back to 3D (hit the 3D space icon )
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Next we need to move u_2 in the z-direction as to start at a point whose x-value is 0. So mess with the z-coordinate but keep x and y coordinate the same.
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Take away: The vector from the point A=(x_A,y_A , z_A) to the point B=(x_B,y_B, z_B) is equal to the vector from the origin (0,0),0 to the point (x_B - x_A , y_B - y_A, z_B - z_A).
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All Done !
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