Returns an x,y,z pair after applied quaternion rotation.
V (vx,vy,vz) is the axis of rotation. The distance of V from the origin must be 1.
A is the angle of rotation.
x,y,z is the 3D point rotated.
(Ideally, this function should be written in quaterion algebra if Desmos allows. I used Matlab to expand the quaternion algebra into normal algebra.)