16
17
Cool RK4 Implementation
18
Rutta Kunda
19
Takes in point and gives you derivative at that point
20
21
Desmos does not have variables, so you need to do this weird stuff to speed up RK4 math
22
This uses the 3/8ths rule to remove as much error as possible while still being fairly fast.
23
24
25
26
27
Solution Line
28
Vector Field Config
32
Vector Field
36
48
49
技術支援
技術支援
新增空白圖檔
範例