0
4
20
N_terrainLimit is used for terrain matching. Higher value leads to smaller radius. The game always trys to use the lowest value which can matcing the terrain.
21
"p" Subscript, "c" "o" "l" "u" "m" "n" "R" "a" "d" "i" "u" "s" "M" "i" "n" , Baseline
"g" Subscript, "j" , Baseline
22
E_randomRadius is random value generated by the game, which is used for caculate the real radius and for "min_radius_for_wind".
23
The followings are the values that can be changed in the json file of this feature:
24
1
"p" Subscript, "c" "o" "l" "u" "m" "n" "R" "a" "d" "i" "u" "s" "M" "a" "x" , Baseline
25
1
60
26
p_columnRadiusMin and Max is the min or max value the int provider can provide.
27
0
20
28
0
1
29
0.1
10.0
30
0
2
31
0
100
32
0
5
33
0
1
34
0 is stalactite and 1 is stalagmite
35
Y=0 is the ceil surface or the floor surface of the cave. The feature can offest to the ceil (when stalactite) or the floor (when stalagmite) to match the terrain.
36
0
min left parenthesis, 10 , "r" Subscript, "s" "h" "f" "r" , Baseline left parenthesis, 0 , right parenthesis , right parenthesis minus 1
37
x is the horizonal distance to the center.
38
The dark (bright in dark mode) region inside the orange region is the dripstone block
39
40
41
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