0
16200000
7
0
4050000
8
0
100
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How to use: Use degree slider (D) and use the other sliders to see how much of each category of sacrifice you need (P)
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Key: T = Tier 5s U = Non-Tier 5 Upgrades C = Cash Investment p = Pops M = Money Generated G = Geraldo Totems
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Notes: C should technically be 3.05 because of how the game uses cash injection but it can generally be ignored (if you end up with a degree 39 instead of 40 just add a little more cash) (you can also just change it to 3.05 if you need to) p and M (pops and money generated) stack so only make sure they don't add up to more than 90,000 (If anyone knows how to prevent this lmk) the extra tier 5s goes up to 54000 instead of the game code's 50000 cap and I don't want to fix it :/ degree 1 and 100 don't work properly and adding a piecewise function makes Desmos mad so just keep in mind that degree 100 is 200,000 and degree 1 is 0 (I also don't want to fix this)
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Some helpful degrees/sacrifices: D1 = nothing D20 = 100 upgrades (0.06 in cash investment but 100 upgrades should cover this) D20 (dart) = nothing except an extra crossbow master (if you don't get 20 make sure you crosspath all darts) D40 = 100 upgrades and 1.1 cash D40 = 1.6 in cash D60 = 100 upgrades and 2.85 cash (minus any pops or money generated) D80 = 100U, 3C, and ~9,200,000 pops OR 2,300,000 money generated D91 = Max everything except T5s and Geraldo Totems D100 = Same as 91 but with 7 extra t5s D100 = Same as 91 but with 20 Geraldo totems
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