y = Enchant Success Chance %
x = enchantment points cost of the enchant
1 = Morrowind Vanilla (green line)
2 = OpenMW (purple line)
P = Enchantment Points
C = Constant Effect? (0 or 1)
E = Enchant skill
I = Intelligence
L = Luck
F = Fatigue term = current_fatigue / max_fatigue (empty fatigue = 0; full
fatigue = 1) fortify can go > 1