Run
every
0
ms
16
Point display (runs faster if turned off, and is also sometimes delayed a bit)
17
18
Vertices
19
20
Segments, in the form of a point, where the x is the index of the first vertex, and the y is the index of the second vertex.
21
22
Light values for each segment (R,G,B)
23
24
25
26
List of segments which emit light. I recommend keeping the number of these as low as possible, because each pixel randomly chooses *one* per frame-- this means that the more segments that emit light, the more frames will be needed for a decent image.
27
28
Non-customizables
29
Long arrays (KEEP CLOSED, WILL SLOW DOWN IF OPEN
68
Actions
81
Functions
112
121
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